{"version":"1.0","provider_name":"CHM","provider_url":"https:\/\/computerhistory.org","author_name":"jdelacruz","author_url":"https:\/\/computerhistory.org\/blog\/author\/jdelacruz\/","title":"AI and Play, Part 1: How Games Have Driven Two Schools of AI Research","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"NpAF2400MX\"><a href=\"https:\/\/computerhistory.org\/blog\/ai-and-play-part-1-how-games-have-driven-two-schools-of-ai-research\/\">AI and Play, Part 1: How Games Have Driven Two Schools of AI Research<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/computerhistory.org\/blog\/ai-and-play-part-1-how-games-have-driven-two-schools-of-ai-research\/embed\/#?secret=NpAF2400MX\" width=\"600\" height=\"338\" title=\"&#8220;AI and Play, Part 1: How Games Have Driven Two Schools of AI Research&#8221; &#8212; CHM\" data-secret=\"NpAF2400MX\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script type=\"text\/javascript\">\n\/* <![CDATA[ *\/\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/* ]]> *\/\n<\/script>\n","thumbnail_url":"https:\/\/computerhistory.org\/wp-content\/uploads\/2020\/07\/5-4.Chess_board_and_pieces.kasparov_vs_deep_blue.1996.L2005-3.jpg","thumbnail_width":2048,"thumbnail_height":1536,"description":"Today, AI based on deep learning and neural networks is taking the world by storm. However, many of the algorithms that guide our web searches and driving directions today are much older, rooted in what people now call \u201cGood, Old Fashioned AI,\u201d also known as \u201csymbolic\u201d AI."}